Introduction

4 minutes
Share the link to this page
Copied
  Completed

Transcript

Assalamualaikum My name is Windy Moroccan, I am an entrepreneur and also an academic lecturer in computer graphics disciplines. If you want to learn 3d from zero, meaning no prior experience needed at all, then you've come to the right place. This course will teach you the fundamentals of 3d skills using Blender 2.8 or above. The curriculum in this course, is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons seamlessly. After completing this course, you should be able to model a robot like this, add materials to it, create lights, and then render it using the Eevee rendering engine. You are going to learn so many things in your scores.

There are just too many to cover in this short introduction video. But just for a quick summary, the course is divided into four parts in the first part We'll cover the essentials such as understanding how blenders UI works, different techniques of viewport navigation, learn basic object operations, then basic transformation, different types of interaction modes, and how to do basic mesh editing. In the second part, we'll focus on loop development techniques. We'll cover in depth each viewport shading modes available in blender. Learn about different rendering engines. Learn how to create and use materials, basic CG concepts, such as color models with depth, and color codes.

Learn how to create and control the camera object, learn about the surface smooth shading and how to control it, and how to use screen space reflection inside Eevee. In the third part, we will focus on 3d modeling skills. We will cover advanced transformation techniques, then learn about the pivot point and hope to control it, learn different selection techniques. Learn about insert, extrude, and bevel. Then we will cover knife and bisect tools. Learn how to add loop cuts, how to patch holes using different methods.

Learn the basics of modifiers and how to use the mirror modifier. Learn the common 3d modeling mistakes and how to avoid them understanding normal direction and how to create manifold geometry, learn Point to Point modeling techniques, and so much more. There are many hands on projects in this course, such as creating this custom monkey head model using just the basic mesh editing techniques, and then add materials to it. Learn to model this kindergarten chair create versus like this using different approaches. Create a Roman column like this one. Create a toy train model by leveraging the snapping feature in render, then model a coffee table like this one.

Finally, in the fourth part of this course, we will do the final hands on project which is making this robot, we are going to make use of most of the things that we've learned previously, but also learn new things along the way, such as how to sketch in 3d using the point to point modeling techniques combined with the skin modifier. Then we'll cover the basics of the grease pencil, so we can draw sketches directly inside vendor. Then we will cover a special movement operations such as factum and shredding, and also sliding vertices are ages. We will also be covering the basics of the curve objects in blender and how to use it to create the snake like arm of the robot. Finally, we will cover how to create global illumination in Eevee. Using the irradiance volume, initial law, you'll be able to create robots like this or any 3d models at this level of complexity.

City if you follow the course step by step in order, so join now in take your first step into the world of 3d using blender, have fun learning was salam, Wa Alaikum

Sign Up

Share

Share with friends, get 20% off
Invite your friends to LearnDesk learning marketplace. For each purchase they make, you get 20% off (upto $10) on your next purchase.