Weapon Poses Cleanup

Creature Animation Workflow Creature Animation Workflow
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Transcript

Let's go ahead and play this again. Alright looking quite better right now we do also have that spear swing happening on top through the camera I don't know what's happening in the Perspective view but through the camera it looks okay. Okay we're probably not going to use the hand thrusters here. It'll be like, you know he he stops us propelling I guess in his leg, he has those fire thrusters in his leg that you know, makes him fly away just like Iron Man or any other, you know, like, giant robot. So he kind of stops that fuel thing while flying and when he does that kind of slows down to the air and and then we don't have to use the hand as a means of stopping him from flying This per frame animation can be for free can be quite tedious some time. But in 2d you obviously have to do that per frame but in 3d you know like sometimes it gets tedious when things are not working right but it is the way it is you have to do it sometimes you know to cheat something.

Let me go ahead and take a take the high res high res version here, so that I can go ahead and take a nice playblast with it. Let's take a playblast here and pause the video and be back when it's done. All right. You can see that it's looking pretty good right now. We have all that timing and everything proper now. And also the spear spear motion looks good.

But if you have a lot of time, you can go ahead and work on the spear like frame by frame to make it even more smoother and also work in the hand part where he swings to spear You can also you know, like go ahead and work and the hand the rotated or something like that. But right now you can actually see what's happening to him. Also this part here, it's going way too much out of hand. So maybe we'll keep, keep a very like a medium pose. Like I would leave it out of the hand, but not too far, because he's hitting the enemy before releasing the weapon, so he hits the enemy and then the weapon gets released. So that's like, the weapon is still stuck in the enemy's body.

You know, like the sidebar like he comes and he gives this bang to the enemy and, you know, the sword, the spear leaves his hand as the enemies flying away. So I'll try to keep like a medium pose. Not too extreme. So you can see it's quite a mess here not to work frame by frame for this. There are obviously better ways to you know, work with the sphere here, but as I did parented with one hand, so I guess I have to, you know, use this work around, keeping every frame here. It's actually not a workaround.

It's quite a mess. And then we have this second head here oh man this needs a lot of work see the total number of keys there we it's like all the whole timeline is becoming a red. And and what will happen in the end is that even though he's hitting it, you know like right here, by the end the spear will be in his left hand. So we we also have to do that transition is facing his question quite not matching here. Believe that they'll be right in the middle here somewhere. They'll be like, right here in the middle.

And then the next frame, it's gonna be in his hand. Like he hits the enemy and then, you know, and once me, you just hold it with his hand, right there and then, you know, it's just there hanging there. So what I'm going to do is go ahead and in this frame, right around of this frame, and position it nicely in his hand, so that you know, there's no problem. So go ahead and select n. All right now now, I have Okay, cool. Even though it's quite messy, I have to work on it. But this is this is working.

It's quite fast in some some parts people won't be able to understand. But we have to definitely cheat though we definitely have to make this whole motion smoother. Adding all those necessary delays but an add that smoothed it out a little bit. Play it. Okay. Much better.

Okay, now we have gotten rid of a lot

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