Okay, now as I'm creating the main blocking poses till the end, I will also start adding certain breakdowns. This is kind of like the start of the phase we call the blocking plus I will start it simultaneously with a blocking phase because rough blocking for the first first part of this done so, to get even a clear picture of the whole movement, I will need to add some of those breakdown poses and later on while I'm I'll be in the middle of the blocking process, I'll enter the final stage of the blocking by adding those in betweens and details the holes and everything will be done the supply process right now. So, shift some of the keys here and add add one right down pose right right here before you know makes the contact to the ground. They want to select all of this Have the controls here.
You can go ahead and drag select or you can also create a selection set that linear that and press a key go to animate and press a key. And then you'll get this default pose that Maya created and then we'll go ahead and you know, like work on the pose. So right now we have this like this in between pose here, but we kind of need to work on with the legs, because I want the legs to be landed by them. It should be like this. In fact, he's already in the land but he's His hands are still up in the air. Want to make his hands go back more so that the impact looks even better?
But it's like, bam, right there, he lands and then he hits it's not from the air that he hits right away. He needs to land there. Yeah, I'm gonna go ahead and take care of some of the z directions here. It's way too much further than the last than the next than the landing pose here. So I'm going to select all these keys and put them down a little bit so that they could come back and it will make more sense. All right.
That looks okay. We could go ahead and work some more and the impact part. But I'm going to go ahead and create some more poses right now, because we need to finish this whole action sequence before we get into the blocking plus and the splaining of it. I'm gonna go ahead and save this file right away. Okay. Alright, I'm gonna go ahead and work on the next post here, actually is the head pose where the spear hits guy, we need to make sure that this time since it's on the left side, we will have to find a transition for his beer to come from the right to the left.
And keeping in mind that it will still be in his both hands. So like the first hit, this one will probably be the probably will hold us beer at at at one end of it rather than in the middle like we did in during the swing. And this one also will not have any pauses here, because this is a continuous movement. And we'll go for the pause like you know, right after this pose. I mean right after this this action here That would make him walk. So it's basically like a we'll also add all those ease in poses later on.
Right now I'm just kind of trying to figure out if the whole action is make coming out believable. Making it convincing is the most difficult part you know. So person trying to get the whole deal action done in proper blocking poses. That Run Cycle pose that I was talking about. So I'm going to definitely go ahead and try to pause him somehow with two, three steps of slow run and then walk, probably, by the end of it. Absolutely didn't want to increase the timeline here, but I think I will need to maybe like 50 more frames.
But I think that'll be it. Because we totally need to finish this whole action sequence. Right now, it's no problem because, you know, I am the one who is creating it, and it's, it's not gonna be like an in any sequence or anything. It's just like a whole complete own, like our own product here. So number of frames won't matter here much, but I was trying to keep it smaller. Keep it very brief, but Looks like we have to increase some of the frames here.
Yeah, we kind of need this another another pose right here in the middle before he kind of tries to settle himself. Because this isn't looking right. We need that air pose right in the middle here. It's kind of like that. That ease in pose that I was talking about, that he's going to be in the in the air right after, round after he hits the last impact. So it's like it's doing the first hit here and the second head and in the second head itself, he's he needs to go up up in the air.
And then he needs to come down again, and then settle himself. Let's go ahead and push this. lasky here and out. I'm going to go ahead and create this pose here. Yeah, something like that. Point is video and still not looking great.
Not still not looking like the way I thought. So I'm gonna go ahead and work on this part here. We need this, this poses here I'm going to go ahead and bring this up. Yes, exactly exactly like the way I thought it would work. I hope this fast switching between scenes between views or it's not disturbing that much. And understanding the understanding that what I'm doing here Actually I have speed up the video 10% their regular speed