Over stretching or exaggerating poses might also give a notion of greater force applied. So that must also be kept in mind here. The secondary pose in the areas the hand pose, hang time pose that is required almost in every air poses no matter what the object is. No matter how small or weightless, it'll have his hand time accordingly. Unless the medium is gravity or blank space. You're just trying to get the get the details a little bit like delays and all that stuff figured out.
Pulling the CLG controls bit higher. So we can see the The xx he properly well he runs, which is also very important. We need to see that up and down happening to kind of differentiate between walk and run. Obviously, obviously not a walk, but you know, a better run. Okay, I think I need to add this, add a breakdown post right here. So I'm going to do that in the command center or the graph editor.
Actually, it's called a graph editor, not the command center. I call it because it looks like one field with also many complicated switches and levels anyways. Yeah, let's, let's change this default pose from here to this. Pull it down a little bit. Move the leg a little bit up, rotated. Okay, that looks fine.
Now let's work on the head delays that we that we would have. These also can be done later on, like while polishing it out, but I tend to do them in the blocking phase itself because that kind of helps me later on. All right, that looks fine right now. Last poses each a little bit of improvement, but overall it looks fine. With that added breakdown poses, it kind of looks better. shift a little bit of timing here.
Cool, timekeeping, probably like two frames for, you know, like the Run Cycle, two frames each. And that kind of does the speed thing. Go ahead and step it out. All right. Cool. Things are looking at a little bit rough during the start of their startup Run Cycle but I will fix that later on.
Go ahead and work on the next pose here that we're going to need, which is the obviously the, the attack pose, which is going to be the left side here, right here. So position is going to be in this inside the square. So I'm going to do is I'm gonna go ahead and start moving this controls basically the leg, both the left controls and the center of gravity. I'm going to put this down here in the ground, so that he can place his leg and and rotate the upper body torso. So kind of gives a feel of pure power that's been used, you know, while attacking. We also need the hands to come down.
But we're getting there. The head is still in delay. We're going to add a pose later on to kind of settle down the head. But right now, we're just gonna put it in play. And this is a, the hand pose that we need for the spear strike. twist in the body is really, really important here because it will you know, Give a notion about how you know what kind of force he's applying to actually hit his enemy by the left side.
So I'm just gonna try I'm just gonna go ahead and try to get that post very important. These, these small details are really necessary at times of locking. Because when we are working on this planning process, remember that Oh, I should have made this and the blocking process itself. Now Now I have to shift all those countless keys. And so the more the detail blocking the better. Okay, let me go ahead and draw this For you, so that so that you can understand where it'll be positioned correctly.
All right, this is this is how the spear is gonna be straight spear, and it's gonna come down right like this, like during the impact. So he's gonna hit it like that. Fake some of these hand poses now, because we need to make sure that the spear gets fit and the hand right away, you know without fixing much later when the Spirit comes in We're going to have to add some of the breakdowns here. From the final Hank pose to the attack pose here. Right, I'm just working on fingers to kind of get a position where he would hold the spear. Right this way, he's gonna hold the spear in both his hands.
The pointy end is obviously going to going to be the front side. When you put that hand a bit down shows you the more impact right out