Adding the Weapon Continued

Creature Animation Workflow Creature Animation Workflow
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Transcript

You have to make sure that those things are taken care of. Let me go ahead and parent that. So this is parent now, and this is independently moved. Now as you can see that after parenting obviously will follow the rest that is connected to, and it's basically intersecting all this area like the whole body and looking over here. So what we're going to do is primarily focus on this control here, this independent control that we have. That way we can manipulate the spear number we the way we want.

I go ahead and delete All these keys here, which are not required as much, because I'm going to be holding this beer here. Okay, go ahead and give it a key there. And the character is quite far away from the camera. So even if the spirit comes out of the hand doesn't quite, you know matter from here it kind of looks okay. So adding all those delays and secondaries to the to the spear according to the motion of the hand. Okay, this is moving automatically so let's go ahead and fix that.

That's happening because there's this is no the head when he lands. I will also talk about a little about animating each frame when it comes to intricate stuffs like this and this is the part where we're going to spend this fear thing right on top and the first jump itself. So as you can see, these are these things are quite complex and quite intricate. So we have to Keep in mind like in which rotation they're rotating and which direction I'm pointing at. So it's pretty much important to, right as you can see that this is rotating, just you know, through these bodies like, it's like a mess, I don't want that I want rotating the Z, Z here is your rotation. So that's a lot of gimbal locks happening.

So we're going to go ahead and you'll get a feel for that. But then we get that same motion again. So this is where I will talk about part per frame key or per frame animation. So let me go ahead and rotate that a little bit in this direction here. And as you can see, it's rotating but it's not looking the way Want to it's looking quite weird, it's looking like it's going through the hand or whatever. So this is what I'm doing animating our frame in the transition of the motion, like from, from pose to pose B, and the jump itself, you're not going to see what's happening with the hand because it's going to be quite fast.

So it won't even matter. If you're if you're rotating along with the spear or not, especially for this demonstration video, I'm not doing that because that'll take another another hour or so. But if you're definitely working in some Some in some production work and feature films or something like that you have to make sure that you you do that you rotate the Rotate the fingers and rotate the hand along with the sphere as well. So that's very important. Go ahead and play this. Okay, we're getting there.

The first part is looking quite okay, but the rotation doesn't seem to be work work fine, but we're working on it. Grabbing to see what can be fixed here. So right now I'm just working according to the camera here, whatever feels good in the camera. That's what I'm keeping I'm kind of rotating it the way you know it looks good in the camera not worrying much like what is happening with a gimbal lock Are you know like what what kind of rotation that's the first key and the last you have because it doesn't matter because the first he had a totally different rotation and then they're like, like tons of in between. And then we have perky we have information save now and then and the last key so the last key will like after the last key. it'll it'll work accordingly.

Now facing the first part here, the flight part because I want to add those handlers there. This beard lays with the hand, cuz that's important as well. There's happening like dual rotations happening there because of the hand and the spear as well. What's happening here is the hand is the beers main control is parented to the hand, and the hand has a different rotation. This beer, secondary control has a different rotation. So that's making quite a mess.

So that's what I'm trying to clear here. All right. That is quite okay. Now this part here, this last part, as you can see, we have this beer, you know, like, in one part of the hand, but the second part, the second, the pointy end doesn't seem to be in his face. And his hand in his other hand, left hand which kind of adds to the, to the force, it seems. It's like he's hitting it so hard that the Spirit just went outside his hand.

But that doesn't make sense. Okay, Trying to find a find good transitional poses for the spear here, rotating this and then hitting it

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