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Creature Animation Workflow Creature Animation Workflow
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Transcript

Just going to go ahead and open up my three perspective view here. Okay, I'm trying to add the ground contact clothes for the second hinge, start So when I place the front leg here, just like it touched the ground before the hip can actually settle itself. Since it's a pretty fast movement, we we don't have to stop at a at any part to add an extra anticipation movement itself work as an anticipation for the character that comes out. All right, that looks good. untwist this little bit. Here's his body a little bit just to kind of show that he's exerting pressure Enemy while hitting with the spear.

Alright, let's go ahead and make him a little bit bench here. Cool. Okay, zero these the values because I wanted to position it myself rather than my doing it for me. It's like a default situation where my creates a key between two poses or another new pose. Then basically when it's when it's turned on and the graph editor we can Obviously go ahead and you know, like edit it or something. So all right.

Move the hand a little bit here. I'm just trying to make sure that he's able to hold that spear with both hands right now. So I kind of need that. That posture you know where he will be able to strike heavy enemy holding, holding a spear in both the hands by think so a little bit too much for the body to come down. Let me go ahead and check it out. Yep, it looks pretty mended Let's see Let's see how it goes.

Okay putting the focus of the head of the character into the into his enemies really important that way he is intimidating his enemy by not losing focus on him. pretty insane stuff. You need to keep in mind all this both impacts are great, you know the first hit is has a great impact even secondhand secondhand as well. Because it's like a continuous movement for both the hips to occur at the same time. So I'm kind of trying to get that pose right now. Like how he's gonna hit the other person with it.

And, you know, like, we have a lot of things to take reference from while working on shots like this, like for instance, we have all this karate movies from China and a lot of you know, like fight training videos and all that, like weapon training for sword and all that we can watch those videos for references, and it kind of works perfect. Just in case we don't have any reference from ourselves. All right, now that I'm playing it here, it looks pretty good, but I think we need to work on the animation a little bit. And obviously the second head is encountered. So I would I wouldn't say anything about that. But it definitely needs some work.

Alright, let's go ahead and take a playblast here. I'll be back. I'll be right back when the whole playlist is done. All right, we have our playlist here. Let's go ahead and play and check it out. Okay, we have something okay, cool, pretty cool.

Looking much better than I thought it would. But I need to amend this poses like a lot. Even the jump I need to fix that. While I was working on the scratch part of the video, creating this atom shot and I was busy more with the technical side of Because it was having this, this rig was having a lot of mind issues and all that since it's all metallic. And I had to keep in mind that even though it's metallic, it was like a character like a human character so I was more focused into that.

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