Drawover Primary

Creature Animation Workflow Creature Animation Workflow
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Transcript

I'm going to go ahead and show the curves now. And now we're almost in the part where we need to think of how we're going to do the hack and slash part. Will you throw the spear at somebody or swing slash or jumping hack? Well, I have something in mind. Let's see if that works out. Go ahead and create our next pose here.

We kind of need an anticipation pose before he jumps into make that huge leap. positioning the character to make it look like a huge anticipation for the action. We're not going to add any extra anticipation, this anticipation pose that we're making right now is the part of The whole action here. There is no pause after he gets up from the ground. positioning the legs here nicely. The hands need to come forth for us to have a pose like these characters fear, we'll add a spear after we're done with the walking gloves and start flying.

These letter poses are very intricate and important it is to define the very meaning of the whole sequence. The weight of his body, the posture, the whole characterization depends on these poses. Because here we'll find how angry and powerful this creature is, thus giving us an idea of how and what the creature resembles. And I'm not skipping any part here because every move now is important and it's going to create what we saw. Do review video. Alright, that looks fine.

That's a pretty rough post but we're going to be back to work on this post later on. Right now we're just going to go ahead and save this key here and try to match a kind of a in between for though later on the former and the later pose here. Okay now I'm going to go to the next pose. Remember we're still in the first phase of blocking and layout of the shot. A lot of work needs to be done to these poses, which we will but in time, okay, here's the jump pose. Remember I told you in mind Well, I had I thought I have something in mind.

Well, I thought of why not add two kinds of Attack like jump have jump hack and swing slash. There will be two actions here and most will be a bit different to each other which will make it even more fun to watch. Okay, let's go ahead and define the pose here. The body poster needs to have a nice arc to it. twisting the torso also indicates the amount of forces using tag the enemy. The hand needs to be completely in the air and it'll hold us beer to swing and slash has to force bar the attack.

Go ahead and move the head a little bit pointing towards the direction of its enemy and give it a little bit of counter melons to its body. Scrubbing through. Okay, that looks cool. We can also go ahead and exaggerate the poses and also try to make it you know, match the former ones only better and making sure the hand poses are done correct is very crucial here because this pose will only reflect if the handles are done right. Okay giving the hands on nice spear holding angles here, probably a roll of fingers later on, when I actually let him hold a spear during the blocking plus or planning process. Let me go ahead and show you how the spear will be held.

Hi, pardon my mouth growing ability. Alright, this is the way it's gonna hold us beer here for the backhand and to the right. Let me go ahead and draw it again for you. Basically what I'm doing is drawing on top of the top Already done hose there just to kind of show you what I what I'm planning here, okay their jobs and you know right in front of his enemy and try to hit the enemy with that spear enemy is overwhelmed and is very frightened right now because I'm seeing a spear coming towards him so this is basically gonna be super fun animating it but we're not going to add those extra you know characters in there just the main protagonist oh he's got hair look at that. Okay, so yeah, that's how I planned it. Okay, so this first part of the jump and You know, like slashing the heck, there were two parts of it.

And in the second part it'll have the hack, the final hack to its enemy most probably for the right side. gonna shift some of the keys here just to give some nice timing chain here. The Run Cycle needs to be fast, so I'm shifting almost all the keys. Alright, that looks pretty fine to me. Okay, that kind of looks okay right now. Let me try and polish some of these.

Run and jump hoses before moving further. This is important because a reaction needs to look convincing, convincing. Because when he does that hack and slash, once you understand how he got there, he got there by this two step Run Cycle, followed by this jump in the air. So that part needs to be understood as well. Now, there's a lot to animating run cycles, which I won't go through in this lecture. Maybe in the future like future lectures, I come up with this video class on human, animal and other kinds of walk cycles.

That'll definitely be a fun lesson to learn. Let me know what you think about that. message me if you think class on walk cycles would be awesome so I could prepare one for you. Anyway, back to the chapter. Now. Here, you using the internet.

Try to get some of the similar air poses. For instance, basketball dunk pose. Yeah, that should do. Go to images. And right up right, this first picture here. This basically is the pose that we're looking for, but we definitely need to change it a bit to come close to the pose we want.

Let me explain by drawing it to enhance are going to be up in the air to hold us beer up high. So yeah, this is how it's going to be the pointy end would be would be downward in his hand and the obviously the eyes are looking down at the the opponent. This This looks all right, moving on. Now this looks Really cool. Oh, that's the moon.

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