Camera Animation Continue

Creature Animation Workflow Creature Animation Workflow
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Transcript

When he, you know, comes running right in front cameras basically going to be in front of you right in front of them just to track his run motion, you know. So I'm gonna go ahead and search for the camera here and go go to the going to eat this first and then it's not getting key here. Okay, key this here and dragoness C bar. Let's go to the end and I'm going to go to the side view here and drag the camera behind just like this. Now I don't know what it's gonna look through, but I'm gonna have to fix it manually. So this is the motion that I have.

So it's basically going to be here sir tracking his Run Cycle and the hack and slash whatever. First two cameras are gonna hold his action and then third camera is going to hold the run and the the last hack. So that's gonna be cool. flying down running and the jump and hacking. Yes, exactly last night but anyways let's go ahead and check out the second camera or second camera and by here right here and I'm gonna move this a little bit just about here kind of lands here and then right from there this is the second camera This basically third one. So add a lock it.

I'm going to go ahead and take the playblast for the first camera here, and then save it so that we can, you know, in the end, compile it, compile the playblast to see how it's looking. Alright, that's the first camera then. Now let's go to the second camera here and organize the seekbar accordingly. Putting the values here and right click and playblast give it a different name here. Probably change the number that do. And this is the second camera.

And now it's time for the third camera here. Go ahead and put the seekbar in the in person event button, select the resolution gate, and let's go ahead and create give it a name and playblast and voila, there you go all three of them. So there's going to be basically 30 camera holes basically nothing and it's like the jam pack. And so what I'm going to do is kind of play all this free videos in a you know, like a compiled order and quick time so that he can see how it looks. And from inside the camera, all three of them, basically now sequence of shots that we have here. So let's go ahead and play back.

There. You can see this camera. They're changing now and the third camera will have that hack and slash motion there. You see it's tracking its motion right now we don't have anything in there but we will soon very soon but it's looking pretty cool you know we can add all these things just by putting just one camera and you know using it for the beginning to follow his his flight and then his land and basically his run and the heck of flash thing all throughout one camera that even looks cooler and now if you add like a little bit of shakiness to it when he lands in the ground. That even looks much much cooler. So yeah, this is basically the character we need to move in a little bit from here.

Looking pretty good right now. Alright, let's go ahead and close this and open a mind here. And what I'm going to do is I'm going to go ahead and select the character and as we discussed in the video, we're going to go ahead and move the character a bit to the front. So that you know it kind of matches the speed difference from the last and the former and the litter. Key. We're going to go ahead and move this aside OSI view.

Let's go ahead and check out from the side view and I'm gonna go ahead and press the Alt key and the direction keys and move it a little bit. All right, that looks fine. Last keys left. So we're going to go ahead and do that on to. All this little bit of details are really, really important because by the end of the body mechanics, it has to look, you know, convincing. That's the important part here.

He can't come back. So we're gonna have to fix this problem now. Cool. But then we have we have this back poses for all the other pose in front. So that can be fixed one by one. So let's go ahead, you know and try doing that in the command center or the graph editor.

So I'll go ahead and select all three controls here, the control, the CG control and move it a little bit from in the z direction. All right, very cool. Now I'm going to go Heading select both the legs and select the translate the for both of them and select the part where I need to move them in front and then just make them go from that looks pretty fine to me now. Now all the other poses starting from this pose will go you know we'll move ahead a little bit because I did that in the command center in the graph editor. All right, it looks pretty fine to me now. Actually, it's looking pretty fine for the third camera itself.

Probably will use the third camera as the as the final thing, you know I think the cut sequences are not really working here. But the the speed difference now it's looking pretty good the distance is looking pretty good. The landing distance and all that takes a lot of time to work on these poses. They're so much inter Cade and detail that you have to, you know, look at it from all angles and just work on it like, like anything you know really, really important All right

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