Hello everyone, welcome to this powerup occurs. Okay, so in this part we go through the textures and material okay? So let's create a simple art okay okay well let's create ah Philip I will now Okay. Here in this menu in this window you can create new material okay. This you will find if you double click here you will find the Material Editor. So in the first top color you can choose the color or you are you model okay are you extorts sorry so If you drag and drop here, you will see that the option now have the texture on it you can to select rock here inside okay.
So, you can change the color here here or you can do with this tool you can choose a color from window that okay like for a shop here in brightness, you can turn down the brightness and you can see some values here that you can work with. Okay, just right here what it says texture, you can load an image, for example, which choose this one and you can See, the image is adapted to the cube to match my texture, if I click Render, I can see Yeah. So for example, if I type here with x tour I can search for would fix tour, see? So let's use this one. Okay, so I will like your texture open this one no and you can see her right. So if I click here in the top, I can turn this down or bigger okay?
Is depending what you need You okay? So, this is basically the color texture Okay, this is a text. So, here you can see the fusion okay. In the fusion you can add some dust some kind of a scratch, for example I will I will add some noise, you can see the noise is on top of the authentication now, okay. So you can you can throw another tour here, another texture in and you can create something very drastic. Okay, so I will turn off Illumina channel, I can create a luminos a ticker tour where it can be used to create illumination we will see that in illumination class okay.
So, next one is transparency This is if you want to create some transparency like the crystal or something. So, here you can manage the transparency there for a fraction for example 1.1 1.5 Okay, this is very interesting. You can see now it's reflecting and this transparent okay. So, I will turn this down, this is the reflectance okay. This is this can add some reflection to the to the object Click up gx eg x and then I click OK. So, now the object will reflect I will create a Physical Sky and I will it brand okay.
You can see now the object is reflected if I create a new plane you can see that have some reflection okay. So I can lower that reflection using this roughness property and this we can play with this values in order to create some kind of reflection that we need in them. Okay, so here is the color. It's very intuitive. It's very intuitive. So in environment we can create for example away I will choose this textbook this will emulate some kind of replicants if you don't want that the render in work so slow you can activate environment up.
Okay? So but is I recommend that you use reflect that is more realistically and is best for you. So, the other one is fuck with this okay? Create a material that have fun. Okay. You can see the material.
So here what it says boom, you can create some bomb or the up in sample index texture, I will choose noise. And you can see if I click Render, you can see that the object has nine now, okay, let me delete so I wouldn't create you can see. So I can copy this texture here and applied the texture here, mom. So if I turn up this text over here we can see that there These parts these lines between the words will be more with more balloon, okay? So, see, okay. It's very nice.
So, in normal map is the same, but issue some more in more complex objects here in alpha channel you can for example if I create a plane Okay, well a plane I will start here, left shoes this one and then I will double click or your material I will select the left English. No. So I will copy this in this you can see that it's doing the opposite. So I click invert and you can see that now we have our alpha channel on that left, okay. You can play with the values in order to create a more advanced set next door, but this is an idea, you can apply alpha channels So in glow glow you can create some kind of glow okay. So this is interesting and this is outrageous, right okay.
You can manage these values depending on what are you doing? Okay. So cinema 4d Here comes in browser presets have a lot of materials predefined press ok? Let's see was a lot of wood, glass fabric plastic walls etc so if you want to to create some fast something facts you can Use one of those materials for the final material of cinema 4d. Okay? So see you in the next class in order to teach you how to create a basic UV mapping in order to create the best mapping for the textbook.
Okay, so thanks so much. See you in the next video.