Hello Welcome again to the cinema 4d cures from scratch in this part we will continue with their modeling class. So, in the past class is we saw extrude, inner extrude etc. So now here in matrix, extra matrix, you can create something very interesting bring a struct, you can see that you can create things like that. You can use this for things like a carts of an animal or a creature. So this is what interests they overthink. The other tool that you need to know is C Arlington normal, hey, sometimes you create a model.
But if the objects appear like this, for example, this blue and this yellow, that means that the normals are inverted. So these 10 cows that render the the object don't work well. So if I click here on like, for example, here, the normal is alignment, I click here, and I click on truth. You can see that truth from power, okay? So if I do the same here, you can see that the object goes back. The thing is that the normal is inverted.
So I can click on select ball. Right click and Lying normal. Now, the normal is aligned. Okay. Nice. So, next tool is a reverse normal.
If you can see, you can see that sometimes is the same you can This is the reverse a normal, you can click in click on reverts. Okay? Oh you saw like two. So the next one is this Connect, you can create a for example you can disconnect from this part, these two polygons, okay? If I click in this Connect, you can see that this object is disconnected from that one. Okay, let's see that all the way One is split.
This one split is very interesting. And I use it a lot. For example, if I have these polygons selected, I can click right click sorry and click on split and you can see a new object appears here in the object manager. This is because you can have a new part set a new a new object from this from this lecture, okay? So, for example, if you have a, if you have a hair, okay you have let's create a simple here. In order to tell you what I mean, a sample here.
Small a, will create something like this with a brush stole Like this left view I will create like something like an something passed in order to tell you what I mean. For example, if I have here I will divide again okay nice. So for example if I have here and I think I have AI and they want to create a a mask Okay, I want to select this point is this polygons okay? This polygons here. So, and create I split. So, here I have another object and I can create a mask for my object here not so If I click here and I apply a texture you can see that the mask is separate.
Okay. So let's see the order who is optimized? Sometimes you create some point where you delete template if I delete this the soul, the soul. If I delete those edges, I will it will remain sometimes points here and here where the connection was. Okay, so let's delete this gang So okay, now it's not happening but sometimes when you when you do that, you will see that some points are created remains sorry and this is a problem for your model you can see that if something were here, this is because this point is starving. So you can click, select select all and click on optimize.
So, okay don't want but you click on optimize under there, all those points and vertex that that are not good for the model. It will the left will be the lead. Okay. So sorry okay here you can see triangulate sorry triangulate. You can triangulate that mesh This is a video games that the models are that are triangulate because it's best is better for for video game performance. So on triangulate though the opposite.
Okay, so Okay, so this is all for this video, and see you next class. Thanks so much Much