Modeling 004

Learn Cinema 4D from Scratch Modeling in Cinema 4D
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Transcript

Hello, everyone, welcome to another video of the curves. In this case, we will continue with the modeling tutorial. So it's time to we start modeling and practicing. But before that we need to go over the different methods that can be used in order to modeling. The first one is box modeling. Let's take a look.

Okay, box modelling is basically take a cue, or box, okay? So I can, for example, click here and make edit table in order to and to be able to modify it. So it's like if I click the table I can ask handle the point handle the edge and polish. So, if I click on Coleman, so divide, I will certify with smoke to division then I can Yeah, I will apply a mobile should okay. So, with this subdivision I can start modelling, okay. For example, I choose these polygons pull down extraor, enter.

It's true and the scale extrude scale and extrude again, okay. So I can delete that. And I can set the left view or right view Sorry wrong view done I can select the Brush Tool and cheer I have the basic shape off okay. You can see that I have the classic shape of a hat okay. So and this is box modeling Okay. Here I can start truly taking the points pullback okay.

So taking these points here pull up the scale this down what type of it? scale again okay oh okay this is just an example Okay, this is not something finish Yoast for example then this is box modeling, you will start from a box and start moving things extruding cetera in order to create your model okay this is work smaller. So, the next modeling method is edge modeling all or Polly This one is very easy. For example, I will take a photo from from Google Okay I will look for car Okay, so it will save this image here in the desktop, I will set left view and here I would set options configure back image set click here and I will search the photo okay this one and I will start with that simple plane, okay, simple plane and rotate it 90 degrees okay. So in with segments I will set zero to zero.

So I can start from here During this I will make a table looks like out always. So I select this edge and start scrolling and rotating okay this is edge to edge of polygon by poly modeling okay. This is more for last preseason models like cars, humans characters etc okay so you can start by a simple plan then extrude okay so here you can use swell tool in order to well the point You can move this point to create the shape of the door okay? For example, I will extrude they will well this point like this, okay. And by this way you can continue modeling the car. So, there are another tool that you can use for that pose.

That is what is let's see. Okay polygon pen. You can start here for example. Creating Polly's can start here making some Polish Okay, I like this. So, is this very interesting? Okay.

It's depending what you need that you will use one method or another, okay. The next one is spline modeling okay. In this kind of modeling, you can create forms using curves, okay? For example, let me delete mesh. Okay. I will create a spline, a VCR spline Then I will click drag click drag lake and click OK. Then I created the half part of ba jar okay.

So I will click leave and I polite. So, this case sometimes you need to play but here we have the tip jar complete okay you can handle the point this is spline with that there are another way you can use the spline modeling for example, you can create a form like this okay then you can duplicate this curve three times and I will create a generator a lot more Okay. I will apply here this here sorry okay I will set this up okay. Then I will select the the meal one little sprite and I will take off and you can see I can create change use it okay and see how important Okay, so let's take a look. Another important thing about spline modelling, okay. So for example, if you have loco let's see Skype flow, okay.

That will allow it to stop. I will open prayer So I will open the logo here and then I will believe what it is. Image traits. Okay. Hey see take a look very strange Okay, this is now we have the logo thing in curves, then I save us let's say hello, then illustrator eight This is very important need to be Sawyer a so I can open oh and then I will have the logo here in cinema 4d. So I will apply the extrude norm then in the options I will make it a little bit deeper and the cups I will select fill a cup, cup and radios 211 okay Pre entry This is our subdivision okay so I will duplicate this and we the left and then I select this I heard Okay, I have the left over to ICER So, I will select color for example and curious okay.

So this is the spline modelling Mo. So this is all for this video and I see you in the next one in order to start creating things create a model in the next step will we will make some Okay, so thanks so much See you in the next time. Thank you

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